Study Plan
Our activities promote interest and understanding of STEM subjects and professions from a young age.
We help you work towards the professions of the future starting from scratch, yet always adapting the material and with a study plan designed for every level.
Nivel I Rookie
Starting from scratch! First immersion in the world of technology: programming, cloud and introduction to computer vision are just some of the subjects. All of this will be done through block programming (Scratch), Raspberry Py and electronics, among other things.
Create your minicomputer
Introduction to the Raspberry environment and looking into basic features.
Minecraft activity
Presentation of Python, identification of code parts and Minecraft environment design.
Introduction to multimedia centers
Introduction to multimedia centers, types of centers and customization.
Introduction to programming
First steps in programming, types of programming languages and their functions, playing
with the Scratch pseudocode
Going further with Python
Python in more depth, why create programs in Python? Starting programming.
Programming games
Introduction to video games, how they work and are programmed. Creating your first
game from scratch.
Introduction to home automation
Basics of home automation, possibilities and app programming with Python.
End-of-course project
Creation and presentation of an end-of course project.
Nivel II Expert
For youngsters who have no doubts that technology is their thing. This is their level! We take students deep into the most in-demand subjects in the sector, such as Data Science and Software Development.
Object-oriented programming (OOP)
A review of key programming concepts, establishing the foundations of OOP, a new
paradigm. Sales, real applications and uses.
Tkinter graphical interfaces
What are desktop applications, graphical user interface (GUI) development & widget
implementation.
Turtle
Dynamic graphics with Python, drawing and defining fractals.
Pygame
Preparation of the 2D game development environment, game structure: mechanics, story,
aesthetics and technology.
End-of-Course Project
Creation and presentation of an end-of course project.