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UX/UI Design Bootcamp

The UX/UI Design Bootcamp connects technology and users, enabling the use of digital products, but also analog experiences.

Enjoy an immersive experience with Raúl Marín for either 12 or 18 weeks of intensive learning in UX/UI and specialize in Design Sprint, Design Thinking and Lean UX methodology, as well as architecture, visual design, prototyping and implementation of digital products.

Programa full time
Programa part time
COURSE EDITION
Octubre 2024:
AVAILABLE
TIMETABLE
Mon-Thu: from 9:00 to 13:00am and from 2:00 to 6:00pm
Fri: from 9:00am to 1:00pm
PRICE
7500€
*Consulta nuestras ayudas económicas disponibles por perfil y situación del alumno o alumna
VENUE
Live online classes/ On-campus: Paseo de la Castellana 89, Madrid
COURSE EDITION
Octubre 2024:
AVAILABLE
TIMETABLE
L-V: de 18:30 a 21:30h.
PRICE
7000€
*Consulta nuestras ayudas económicas disponibles por perfil y situación del alumno o alumna
VENUE
Live online classes
Outstanding Mentors
* Siempre estamos en la búsqueda de los mejores profesionales disponibles del sector. Es por eso que puede haber variaciones de una convocatoría a otra.

Our program stands out! programa

The program has been designed to offer you 100% practical training. You will learn to truly master tools like Figma, Sketch and Adobe XD (a good thing to have on your resume, for sure). During the bootcamp, students will get a complete overview of the fundamental aspects of UX; from the design process to its implementation in web/app development.
Prework
Presentation of the curriculum, work tools, program operation and presentation of the group.
Introducción Al UX/UI. Design Sprint

In this first module, students learn about the phases of the design process and the main methodologies used to provide user-centric solutions. Students will tackle their first real project using Design Sprint, Google Ventures' method for validating new business ideas.

  1. The design process (basic concepts and context)
  2. Agile methodologies (Design Sprint, Design Thinking, Lean UX and Agile)
Research. Técnicas De Investigación

Learn the typical techniques for gathering information. Empathize and understand the needs and perceptions of users. See how to synthesize and interpret the results to enrich the conceptualization of your projects and be able to apply value propositions and innovative business models.

  1. Research: Research in design
  2. Qualitative and quantitative techniques
  3. Synthesis and analysis of results
  4. Discovery of insights
  5. Value proposition and business model
Diseño De Interacción Y Arquitectura De La Información

This module focuses on the process from the point of view of interactivity with the aim of optimizing the relationship between the user and the digital product or service. Through information architecture and the design of the content strategy, you will learn, ultimately, to shape projects by creating intuitive, user-friendly and easyto-use products.

  1. Interaction design principle
  2. Architecture: Navigation and search
  3. Sitemaps and flowcharts
  4. Content strategy UX writing
  5. Wireframes
Diseño Visual De La Interfaz (UI). Prototipado.

This module goes deeper into the design and high-fidelity prototyping of digital products. Students work with the two most widely-used tools in the sector, Figma and Sketch, and learn to design systems with the Atomic Design approach, segmenting and tokenizing patterns and visual elements as is done by companies such as IBM, Spotify or Liferay.

  1. Design principles (color, typography, composition, etc.)
  2. Composition systems (grids)
  3. UI Design Tools: Figma and Sketch.
  4. Patterns and web/app components
  5. Atomic Design: Design systems
  6. Interactive prototyping
Implementación Y Testing Con Usuarios

In this module students look at fundamental concepts from the world of development (languages such as HTML and CSS, servers, CMS, etc.) and learn to design, with code, web projects. They will also go deeper into user testing and its different implications in digital product design.

  1. HTML, CSS, and JavaScript
  2. User test
Certificación

Módulo asíncrono en el que se habilitará el tiempo para preparar y realizar los exámenes de certificación incluidos en el programa. IMMUNE, en este caso, actúa de facilitador en la conexión entre la entidad certificadora y el estudiante, facilitando el proceso pero sin tener la autoridad sobre el examen ni las calificaciones obtenidas por los estudiantes.

Capstone Project

The Capstone Project is the final part of the bootcamp. It involves a design challenge and addressing it from the perspective of user experience design. Applying the knowledge learned during the course, students completely conceptualize and develop a digital service or product that they will also have to present to a jury of experts.

  1. Definition of the idea with an assigned tutor
  2. Selecting the project aim
  3. Deciding methodologies and tools
  4. Presentation before a jury of experts and colleagues
Presentación De Capstone Project
Presentation of final project before a panel of experts.
Certification Training
Opportunities vary depending on profiles; generally speaking, the typical profile is UX/UI Designer (junior). In addition, students work as:
Product designer
Interaction designer
UX/UI expert consultant
UX Manager
UX Researcher
UX Designer
UI Designer
By the end of the program, students will have acquired the most widely-used skills and techniques in the world of UX/UI. At IMMUNE we are wholly committed to ensuring that our students obtain the essential competencies and skills that the market demands. That’s why we offer an optional soft skills certification program: Communication Skills for Business
As an IMMUNE student you will enjoy free access to the certification exam.
*As an IMMUNE and if you get a 9 or more as the final mark of your Master, you will have free access to the AWS certification exam.

Why choose this bootcamp?

The bootcamp format is fully immersive in the discipline and students understand how it works and what they want to do in the future.

Raúl Marín, UX/UI Bootcamp Director

Let them tell you...

The bootcamp format is fully immersive in the discipline and students understand how it works and what they want to do in the future.

Miguel Alfaro, UX/UI Bootcamp Student.

Who is it aimed at?

This bootcamp is designed for people who may or may not already have knowledge of the design area.

Unleash your potential and put it to the best use for interfaces and users!
  • Professionals who want to switch to a new field
  • Students and recent graduates seeking to specialize
  • Designers and creatives who want to give their career something new

Bootcamp Methodology

A Bootcamp is an intensive, hands-on training program designed to teach specific skills over a short period of time.
Learning by Doing & Case to be solved
Intensive and Continuous Learning
Soft Skills & Project work

Our students are working in

Bootcamp Final Project

The Capstone Project is a practical end-of-course work that brings together all the student’s knowledge acquired in their chosen discipline. Take a look at some of the incredible projects our students have produced!
Admissions Process

Our students are characterized by their passion for technology. Our admissions process focuses on who you are, how you think, what you have accomplished, and then sharing your goals.

Our aim is to get to know you better, see what makes you unique and ensure that the IMMUNE educational model adapts to your profile.

1.
Application
2.
Personal Interview
3.
Academic Committee
4.
Enrollment
Financing

External Financing

Sequra
Pay in installments, even if you are unemployed and cannot guarantee the loan.

Quotanda
Pay in installments, even if you are unemployed and cannot guarantee the loan.

ISA Bcas (Student Loans)
Only pay when you have found a job. Adapt the installments to suit your salary.
*Aimed at Spanish Nationals or official residents of Spain

Fundae
Pay for your training through the Spanish Employment Training Foundation
*Aimed at active workers who wish to finance their program through the subsidized training program.

Tu día a día en el bootcamp

CLASE HEAD TEACHER
09:00 - 11:30 Primera parte de la jornada
ilustración proceso de admisión
DESCANSO
11:30 - 12:00 Break para reponer fuerzas
ilustración proceso de admisión
CLASE HEAD TEACHER
12:00 - 13:30 Continuamos con la segunda sesión de la mañana
ilustración proceso de admisión
COMIDA
13:30 - 14:30 ¡Hora de comer!
ilustración proceso de admisión
TRABAJO PRÁCTICO CON LEAD TEACHER
14:30 - 16:00 Momento de poner en marcha todo lo aprendido.
ilustración proceso de admisión
DESCANSO
16:00 - 16:30 Pausa para afrontar la última etapa del día.
ilustración proceso de admisión
TRABAJO EN PROYECTOS INDIVIDUALES/GRUPALES
16:30 - 18:00 ¡A practicar con los compañeros!
ilustración proceso de admisión
FIN DE LA JORNADA
18:00 Hora de descansar y recargar pilas.
ilustración proceso de admisión

Paseo de la Castellana 89, 28046 Madrid

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