
Tech Summer Camp
En colaboración con HP SCDS. El Tech Summer Camp de IMMUNE es un programa extraescolar enfocado a acercar a los más jóvenes el mundo de la tecnología: programación, inteligencia artificial, electrónica, videojuegos, ciberseguridad y mucho más.
On-campus / Online classes live
July 2026
Choose 1 or 2 weeks
No son necesarios conocimientos previos
Precios/semana: Presencial 330€ / Online 295€





¿Por qué hacer el Tech Summer Camp?
In addition to learning technical competencies, students will develop their soft skills such as teamwork and communication. The aim is to gain a broad view of technology and develop the necessary skills in this field.
Professional skills
- Self-learning and innovation: Additional resources are provided for students to explore and discover that technology knows no limits.
- Abstract thinking: The development of abstract thinking through programming and electronics is encouraged.
- Networking: Mentoring programmes are carried out for them to meet peers of other levels and ages.
- Social skills: Students make presentations of their projects at the completion of each module.
- Creativity: Creative thinking is encouraged so that students build beyond the classroom.
- Partnership: Students work on team projects in each of the modules.
- Competitiveness: Healthy competition is nurtured through events such as hackathons and presentation galas.
Methodology
- Ages and levels: Age groups (between 10 and 18 years old) and 2 levels (Rookie and Advanced).
- Skills: The pillars are programming, electronics, artificial intelligence and video games.
- Material: Technological campus with state-of-the-art materials and electronic devices.
- Community: More than 5,500 pupils in extracurricular activities.
- Areas: Programming, electronics, video games and audiovisual design.
- Professors: Practising experts who have developed cutting-edge ideas or inventions.
Learn technology with the best teachers
Study plan
Our activities promote interest in and knowledge of STEM subjects and professions from an early age. We work on the professions of the future from the beginning, but always receiving specific knowledge and with a curriculum designed and adapted for each level.
Level I Rookie
We start from 0! First immersion in the world of technology: programming, cloud and introduction to artificial vision will be some of the subjects. All this will be done through block programming (Scratch), Raspberry Py and electronics, among others.
Create your minicomputer
Introduction to the Raspberry environment and investigate some basic functionalities.
Minecraft Activity
Presentation of Python, identification of parts of code and design of Minecraft environment.
Introduction to multimedia centres
Introduction to media centres, types of centres and customisation.
Introduction to programming
First steps in programming, types and functions of programming languages, playing with scratch pseudo-code
Advancing in Python
Python in more depth, why create Python programs and getting started with programming.
Programming games
Introduction to video games, how they work and how they are programmed. Creating your first game from scratch.
Introduction to home automation
Beginners in home automation, possibilities and programming of apps with Python.
Final project
Development and presentation of an end-of-course project.
Level II Expert
For young people who are sure that technology is their thing, this is the level for you! We will delve into subjects that are in high demand in the sector, such as Data Science and Software Development.
Object-oriented programming (OOP)
Reviewing important programming concepts, laying the foundations of OOP, a new paradigm. Sales, real applications and uses.
Tkinter graphical interfaces
What are desktop applications, GUI development & widget implementation.
Turtle
Dynamic graphics with Python, drawing and defining fractals.
Pygame
Preparation of the 2D game development environment, game structure: mechanics, story, aesthetics and technology.
Final project_.
Development and presentation of an end-of-course project.
* El programa académico puede estar sujeto a cambios en función de la diferente variedad en la demanda de skills dominantes del mercado.


