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On-campus / Online classes live

Tech Summer Camp

July 2025Choose 1 or 2 weeks

In partnership with: | IMMUNE's Tech Summer Camp is an extracurricular programme focused on bringing the world of technology to young people: programming, artificial intelligence, electronics, video games, cybersecurity and much more.

Academic information

In addition to learning technical competencies, students will develop their soft skills such as teamwork and communication. The aim is to gain a broad view of technology and develop the necessary skills in this field.

Prices/week: Face-to-face 330€ / Online 295€.

  • Ages and levels: Age groups (between 10 and 18 years old) and 2 levels (Rookie and Advanced).
  • Skills: The pillars are programming, electronics, artificial intelligence and video games.
  • Material: Technological campus with state-of-the-art materials and electronic devices.
  • Community: More than 5,500 pupils in extracurricular activities.
  • Areas: Programming, electronics, video games and audiovisual design.
  • Professors: Practising experts who have developed cutting-edge ideas or inventions.

Study plan

Our activities promote interest in and knowledge of STEM subjects and professions from an early age.

We work on the professions of the future from the beginning, but always receiving specific knowledge and with a curriculum designed and adapted for each level.

Level I Rookie

We start from 0! First immersion in the world of technology: programming, cloud and introduction to artificial vision will be some of the subjects. All this will be done through block programming (Scratch), Raspberry Py and electronics, among others.

Create your minicomputer
Introduction to the Raspberry environment and investigate some basic functionalities.

Minecraft Activity
Presentation of Python, identification of parts of code and design of Minecraft environment.

Introduction to multimedia centres
Introduction to media centres, types of centres and customisation.

Introduction to programming
First steps in programming, types and functions of programming languages, playing with scratch pseudo-code

Advancing in Python
Python in more depth, why create Python programs and getting started with programming.

Programming games
Introduction to video games, how they work and how they are programmed. Creating your first game from scratch.

Introduction to home automation
Beginners in home automation, possibilities and programming of apps with Python.

Final project
Development and presentation of an end-of-course project.

Level II Expert

For young people who are sure that technology is their thing, this is the level for you! We will delve into subjects that are in high demand in the sector, such as Data Science and Software Development.

Object-oriented programming (OOP)
Reviewing important programming concepts, laying the foundations of OOP, a new paradigm. Sales, real applications and uses.

Tkinter graphical interfaces
What are desktop applications, GUI development & widget implementation.

Turtle
Dynamic graphics with Python, drawing and defining fractals.

Pygame
Preparation of the 2D game development environment, game structure: mechanics, story, aesthetics and technology.

Final project_.
Development and presentation of an end-of-course project.

*The academic program may be subject to changes in line with the changing demand for specific skills in the market. Your employability is our goal.

Complementary activities

Scape room techie

The youngest participants will be able to strengthen their strategic skills and teamwork.

IMMUNE Olympics

Table tennis, table football or mini-golf tournaments for teamwork.

Expo projects

Students will develop their public speaking skills through the presentation of technological projects.

Treasure hunt

We give new uses to the Google Maps application with an exciting challenge.

AND IT DOESN'T END THERE...

The fun doesn't stop inside the screens. It wouldn't be a summercamp without activities outside the classroom:

  • Tabletop games
  • Techie gymkhana
  • Visual ride
  • DIY contest

We promote soft skills

  • Self-learning and innovation: Additional resources are provided for students to explore and discover that technology knows no limits.
  • Abstract thinking: The development of abstract thinking through programming and electronics is encouraged.
  • Networking: Mentoring programmes are carried out for them to meet peers of other levels and ages.
  • Social skills: Students make presentations of their projects at the completion of each module.
  • Creativity: Creative thinking is encouraged so that students build beyond the classroom.
  • Partnership: Students work on team projects in each of the modules.
  • Competitiveness: Healthy competition is nurtured through events such as hackathons and presentation galas.
Request information
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