Actividades extraescolares tecnológicas

In partnership with: | Our extracurricular activities promote interest in and knowledge of STEM subjects and professions from an early age.

On-campus / Online classes live

Curso académico

8 months

Academic information

Young Immuners is a technological after-school programme focused on introducing children and young people to the world of programming, artificial intelligence, electronics, video games and cybersecurity. In addition to developing soft skills such as teamwork and communication.

  • Ages and levels: Groups by age (between 10 and 18 years old) and 3 levels (Newbie, Intermediate and Advanced).
  • Skills: The pillars are programming, electronics, artificial intelligence and video games.
  • Material: Technological campus with state-of-the-art materials and electronic devices.
  • Community: More than 5,500 pupils in extracurricular activities.
  • Areas: Programming, electronics, video games and audiovisual design.
  • Professors: Practising experts who have developed cutting-edge ideas or inventions.

Study plan

Apprentice
  1. Repaso de Fundamentos de Python
    • Reforzamos las bases de Python: variables, funciones, condicionales, bucles y estructuras como listas y diccionarios, con actividades prácticas y divertidas.
  2. Estructuras de Datos
    • Aprendemos a trabajar con pilas, colas y árboles, resolviendo desafíos prácticos de algoritmia para visualizar y comprender cómo organizamos y gestionamos información.
  3. Manejo de APIs con Python
    • Descubrimos cómo conectar nuestras aplicaciones con servicios externos usando APIs, creando proyectos interactivos como bots o aplicaciones que consumen datos online.
  4. Electrónica Aplicada con Raspberry Pi Zero W
    • Diseñamos y programamos proyectos electrónicos, aprendiendo a controlar LEDs y sensores con la Raspberry Pi Zero y desarrollando sistemas completos que integran el temario previo y hardware.
  5. Final project
    • Los alumnos combinan todo lo aprendido en un proyecto integrador, desarrollando una aplicación o sistema con Python, APIs y Raspberry Pi Zero W.
Expert
  1. Repaso Python
    • Números, strings, condicionales, bucles, listas
    • Listas, tuplas, sets, funciones
    • Diccionarios
  2. Introduction to Git
    • Manejo de la plataforma
    • Acceso desde distintos ordenadores
    • Comandos para trabajar en equipo
  3. Programación Orientada a Objetos (POO)
    • Clases
    • Objetos
  4. Turtle
    • Introducción a la librería Turtle de Python
    • Proyecto: utilizando Turtle y POO
  5. HTML
    • Introducción a HTML
    • Casos de uso
    • Desarrollo de una página web
    • Hoja de estilos CSS
Star
  1. HTML
    • Repaso HTML
    • Casos de uso
    • Desarrollo de página web
  2. Front-End HTML
    • Introducción a BOOTSTRAP
    • Desarrollo de página web con BOOTSTRAP
    • Hoja de estilos CSS
  3. Back-End HTML
    • Introducción a JavaScript
    • Desarrollo de página web con varias secciones
    • Empleo de funcionalidades con JavaScript
  4. Django
    • Introducción a Django
    • Desarrollo de web con Django
  5. Despliegue
    • Despliegue de página web
*The academic program may be subject to changes in line with the changing demand for specific skills in the market. Your employability is our goal.

Complementary activities

Scape room techie

The youngest participants will be able to strengthen their strategic skills and teamwork.

IMMUNE Olympics

Table tennis, table football or mini-golf tournaments for teamwork.

Expo projects

Students will develop their public speaking skills through the presentation of technological projects.

Treasure hunt

We give new uses to the Google Maps application with an exciting challenge.

AND IT DOESN'T END THERE...

The fun doesn't stop inside the screens. It wouldn't be a summercamp without activities outside the classroom:

  • Tabletop games
  • Techie gymkhana
  • Visual ride
  • DIY contest

We promote soft skills

  • Self-learning and innovation: Additional resources are provided for students to explore and discover that technology knows no limits.
  • Abstract thinking: The development of abstract thinking through programming and electronics is encouraged.
  • Networking: Mentoring programmes are carried out for them to meet peers of other levels and ages.
  • Social skills: Students make presentations of their projects at the completion of each module.
  • Creativity: Creative thinking is encouraged so that students build beyond the classroom.
  • Partnership: Students work on team projects in each of the modules.
  • Competitiveness: Healthy competition is nurtured through events such as hackathons and presentation galas.
Request information
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