The video game industry is constantly evolving, and Deep Underground is proof of this. This MMORPG (Massively Multiplayer Online Role-Playing Game) breaks with the traditional conventions of the genre, offering a user experience in which there is no set path.
Here, the player is the absolute protagonist, free to make choices that will shape their story, unlocking abilities and power-ups tailored to their play style.
Carried out by Natalia Muñiz | Raúl Rodríguez
Qualification Bachelor of Engineering in Software Development
Technologies Game engine | Backend and servers | Database | Frontend and UI
⭐Best Capstone Award 2024
To understand Deep Underground's proposal, it is first necessary to analyse the current context of the MMORPG genre and the limitations it faces.
Deep Underground was born with the ambition to break the mould by combining game mechanics from different games and offering a dynamic class system together with a freer gameplay. Here, strategy and player freedom are the keys to a unique and unrepeatable experience.Our objectives
Aware of the challenges and opportunities of the genre, at Deep Underground we aim to achieve ambitious goals that redefine the gaming experience.
Deep Underground represents a new era for MMORPGs, where freedom of choice and mechanical innovation are at the forefront. By challenging traditional conventions and offering a dynamic class system alongside a reactive world, this project seeks to redefine the genre.
Ready to dive into the deep end and forge your own destiny?